Speak With Animals 5e Familiar
The Find Familiar spell states that.
Speak with animals 5e familiar. Speak with animals 5e barbarian. Your familiar acts independently of you but it always obeys your commands. While your familiar is within 100 feet of you you can communicate with it telepathically.
The knowledge and awareness of many beasts is limited by their intelligence but at minimum beasts can give you information about nearby locations and monsters including whatever they can perceive or have perceived within the past day. Speak with Animals of Its Kind. Speak with Animals 5e.
Bat cat crab frog toad hawk lizard octopus owl poisonous snake fish quipper rat raven sea horse spider or weasel. In many ways its the simplest option and hey its magic so no need to worry too much over realism. Back in 3E there used to be a trick system based on Animal Handling if I remember correctly.
An animal companion must be an animal and animals that gain an intelligence of three or greater cease to be animals and become. Additionally as an action you can see through your familiars eyes and hear what it hears until the start of your next turn gaining the benefits of any special senses that the familiar has. There are two approaches as i see it.
You gain the ability to comprehend and verbally communicate with beasts for the duration. A familiar cant attack but it can take other actions as normal. You can know the information from the beasts about the nearby locations monsters and also about they have perceived in previous days.
The spell speak with animals allows characters to talk to animals form a bond and make them part of the group. Dungeons and Dragons DD Fifth Edition 5e Spell - Speak with Animals - You gain the ability to comprehend and verbally communicate with beasts for t. Given that all humanoids are animals In reallife yes that is true but in game terms humanoid and beastanimal are 2 very different types of creatures.